8 Have you ever wanted to enable an application to access your soundcard or interact with another application via the soundcard? Soundflower is a free audio system extension that allows applications to pass audio to other applications. Soundflower emulates the interface of an audio device but allows any audio application to send and receive audio with no other support needed. It opens as one of two audio devices (2ch/16ch). For most people and needs, the 2-channel device is sufficient.
Soundflower Bed
If you want an application to interact with another application via the soundcard, select Soundflower as the output device in the first application and Soundflower as the input device within the second application. If an application does not allow you to specify audio devices, you can make Soundflower the default input or output device inside the Sound panel in the System Preferences, or with the Audio MIDI Setup utility application which is the only slightly tricky part. You may hear interference at first when you setup an audio channel and if so, the developers recommend increasing the buffer size of both applications (set within each application). Note that if more than one application is sending its output to the same channel, the audio will be mixed.
The practical usages of Soundflower include conducting interviews with both voices. So instead of recording an interview with and only hearing one voice, Soundflower allows you to record both voices for a more professional production. Alternatively, it's useful for routing audio from applications such as and to other applications and devices. Note that this download is for OS X 10.5.8+.
You can also. Soundflower is a remarkably effective and free audio routing solution.
Changes. More permissions fixes for admin users who are not 501. SoundflowerBed: new ‘clone to all channels’ feature submitted by iSchemy.
Volume controls are now logarithmic. Permissions fix for admin users who are not 501.
Uninstall script fixes on Lion. SoundflowerBed installation problems fixed.
When trying to build this (./build.rb -dep) I get the following error: /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/pathname.rb:263: warning: `.' interpreted as argument prefix I have not changed the default ruby installation as far as I know, so I'm on 'vanilla' 1.8.7. I did change the pathname.rb enough to get rid of the error, but I still got the 'BUILD FAILED' message.
Also, I removed all traces of old soundflower files, both by running your script and removing files manually. Do you know what may cause this? Not sure i got that warning but the build still went fine. I wouldn't start removing things manually.
The apple script removes old soundflower. Do that first.
Then the build script removes things and puts them back with proper permissions by checking log files. Not sure what that warning is talking about I'm not a ruby person. Seems to work with any argument prefix. Maybe. is to build both dev and dep.
$./build.rb.dep $./build.rb -dep $./build.rb -dep $./build.rb dep i set the Xcode file to build for deployment. You could try. $./build.rb just make your development settings are compilable to lion. Here are some more explicit instructions for building 10.7 64bit only.
I'm assuming you haven't hacked some lion build to run 32bit i386. See attached for pictures of settings and my build project. Remember to restart your computer.
$ cd Desktop $ mkdir soundflower $ cd soundflower $ svn checkout $ cd trunk/Source $ open Soundflower.xcodeconfig SDKROOTarch=x8664 = /Developer/SDKs/MacOSX10.7.sdk GCCVERSIONarch=x8664 = 4.2 MACOSXDEPLOYMENTTARGET = 10.7 MODULEVERSION = 1.5.3 $ open Soundflower.xcodeproj now edit build settings for project your build set up should be fine you just changed that. architecture.
base SDK . change compiler . edit scheme Product edit scheme set to deployment . now run the project to make sure it will compile.
What Is SoundflowerSoundflower For Mac Sierra
 you should get that one warning. It is asking to modernize your project.
Forget about it $ open /Tools/Uninstall Soundflower.scpt.run unistaller  $ cd /soundflower/trunk/Tools $./build.rb -dep /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/pathname.rb:263: warning: `.' interpreted as argument prefix Building the new Soundflower.kext with Xcode BUILD SUCCEEDED /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/pathname.rb:263: warning: `.' interpreted as argument prefix Password:. Notice: -print-diagnostics (-t) ignored; use kextutil(8) to test kexts. Requesting load of /System/Library/Extensions/Soundflower.kext. /System/Library/Extensions/Soundflower.kext failed to load - (libkern/kext) different version/uuid already loaded; check the system/kernel logs for errors or try kextutil(8).
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Unloading and removing existing Soundflower.kext Copying to /System/Library/Extensions and loading kext Done. Well all my Lion Soundflower woes are over for now:-) The workaround? I successfully installed a now fully functional Soundflower.kext extension by using the Kext Utility. I picked the version Iused up from. Don't know who runs that domain and assets, but cheers fellow Mac user for that. Open up your Soundflower folder, I used the.kext from within the soundflower download posted by dust above this post or two, the second posting, BTW, if that makes any difference. Highlight and select the.kext extension, drag and drop onto the Kext Utility and hey presto,.kext installed and the two 2 & 16 channel Soundflower options are available where I need them and nil distortion upon the sound.
Needed this installed to facilitate a newly acquired copy of Screenium. & am only just about getting ready to do some serious recording with that application. I had tried aforehand with installing Soundflower with your Lion focussed distro, dust, but the results where less than satisfactory, clicks and stuff all over the show - like a baby needing burping, now the sound quality is as smooth as a baby's bottom:-). BTW, I found the tip that saved my Soundflower dependency situation regarding the use of the.kext utility on the cycling ' 74 forum site.
Have posted this also to Screenium's authors, haven't registered to their forum as yet, so didn't know if they knew already, which they probably do, but just in case. I had some issues building this on 10.7.2.
If I printed the stderr output I got the following error (which didn't make any sense to me): 2012-03-04 14:56 xcodebuild1864 (CarbonCore.framework) FSEventStreamFlushSync: failed assertion '(SInt64)lastid 0LL' I was also unable to use load.rb to install the Soundflower.kext which came prebuilt with the download. After running kextutil it appeared to be some wrong permissions. After fixing those I could successfully install the prebuilt kext with load.rb. To fix permissions.
Posted by, on November 4, 2011, filed under, and tagged Last updated: 2012-02-13 The problem of achieving error free use of SoundPimp together with Jack osx and SoundFlower/SoundFlowerBed has been solved. A new version of SoundPimp is available.
It uses Jack in a configuration which grants very low latency, inter alias; “lip sync” for film&video. It optionally includes SoundFlower in a well working configuation.
There is a description of this setup in our, which may have general interest for those using SoundFlower and/or Jack, see in particular section “Advanced setup combining SoundFlower and Jack”. As it is still relevant for other types of use of SoundFlower, here is never the less the original text from November last year, with a few updates as relevant: Thank you for stopping by our ongoing elaborations on SoundFlower.
While here we invite you to study our demo, just click the demo button in the right column. Be noted also that a revised solution based on Jack that can be used in combination with or as replacement for SoundFlower may soon become available. For updated info, be back soon or subscribe to our. This post is related to problems that some customers have reported regarding the proper installation and use of SoundFlower audio routing after installing the Lion upgrade to OS X. Experiences with Lion OS X and SoundFlower audio routing Let it be noted that to our experience SoundFlower is a reliable program of excellent quality.
Just recently we had the opportunity to upgrade a MacBook Pro 17″ to Lion, and we experienced no problems neither with installation nor usage of SoundFlower. Simply put, we closely followed our. The only possible snag could be that the computer had to be restarted for SoundFlower to become available. Also see our. It is still a relevant and working setup, but not compliant with SoundPimp v1.3. Use SoundPimp v1.2 in that setup. There is a discussion regarding audible clicks that can occur in some setups, probably due to a temporary or accidental lack of sync between modules in the “delivery” of the bit stream.
See this thread for details and remedy: Tips & tricks regarding SoundFlower on Lion OS X Here is list of possible remedy opportunities: Someone got it working, read the details here: Latest info from vendor Cycling74 is probably found here: Jack is an alternative to SoundFlower The Jack audio system is a good alternative to SoundFlower, also generally speaking. The home of Jack audio. Go here to download the Jack version for OS X.
A quite intriguing application with a graphical GUI that literally show the routing of audio streams via Jack, and that seemingly is working very well, is the app. As soon as the Jack Server has been started from the Jack Pilot, it can replace the Jack Pilot connection manager. Interesting product. SoundFlower can be combined with Jack Perhaps a combination of SoundFlower and Jack will be feasible, see our post on this matter: Other applications providing audio routing on Mac osx What people are looking for: soundflower lion (3525)soundflower mac lion (635)soundflower mac (326)soundflower alternative (242)soundflower for lion (238)soundflower mac os x lion (131)soundflower os x lion (113)soundflower osx lion (107)speaker png (95)soundflower for mac (92).
About the App. App name: Soundflower. App description: soundflower (App: Soundflower.pkg). App website: Install the App. Press Command+Space and type Terminal and press enter/return key. Run in Terminal app: ruby -e '$(curl -fsSL /dev/null; brew install caskroom/cask/brew-cask 2 /dev/null and press enter/return key.
Wait for the command to finish. Run: brew cask install soundflower Done! You can now use Soundflower.
When trying to build this (./build.rb -dep) I get the following error: /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/pathname.rb:263: warning: `.' interpreted as argument prefix I have not changed the default ruby installation as far as I know, so I'm on 'vanilla' 1.8.7. I did change the pathname.rb enough to get rid of the error, but I still got the 'BUILD FAILED' message.
Also, I removed all traces of old soundflower files, both by running your script and removing files manually. Do you know what may cause this? Not sure i got that warning but the build still went fine. I wouldn't start removing things manually. The apple script removes old soundflower. Do that first.
Then the build script removes things and puts them back with proper permissions by checking log files. Not sure what that warning is talking about I'm not a ruby person. Seems to work with any argument prefix. Maybe. is to build both dev and dep.
$./build.rb.dep $./build.rb -dep $./build.rb -dep $./build.rb dep i set the Xcode file to build for deployment. You could try. $./build.rb just make your development settings are compilable to lion. Here are some more explicit instructions for building 10.7 64bit only. I'm assuming you haven't hacked some lion build to run 32bit i386.
See attached for pictures of settings and my build project. Remember to restart your computer. $ cd Desktop $ mkdir soundflower $ cd soundflower $ svn checkout $ cd trunk/Source $ open Soundflower.xcodeconfig SDKROOTarch=x8664 = /Developer/SDKs/MacOSX10.7.sdk GCCVERSIONarch=x8664 = 4.2 MACOSXDEPLOYMENTTARGET = 10.7 MODULEVERSION = 1.5.3 $ open Soundflower.xcodeproj now edit build settings for project your build set up should be fine you just changed that. architecture. base SDK . change compiler . edit scheme Product edit scheme set to deployment .
now run the project to make sure it will compile.  you should get that one warning. It is asking to modernize your project.
Forget about it $ open /Tools/Uninstall Soundflower.scpt.run unistaller  $ cd /soundflower/trunk/Tools $./build.rb -dep /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/pathname.rb:263: warning: `.' interpreted as argument prefix Building the new Soundflower.kext with Xcode BUILD SUCCEEDED /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/pathname.rb:263: warning: `.' interpreted as argument prefix Password:. Notice: -print-diagnostics (-t) ignored; use kextutil(8) to test kexts. Requesting load of /System/Library/Extensions/Soundflower.kext. /System/Library/Extensions/Soundflower.kext failed to load - (libkern/kext) different version/uuid already loaded; check the system/kernel logs for errors or try kextutil(8). Unloading and removing existing Soundflower.kext Copying to /System/Library/Extensions and loading kext Done.
Well all my Lion Soundflower woes are over for now:-) The workaround? I successfully installed a now fully functional Soundflower.kext extension by using the Kext Utility. I picked the version Iused up from. Don't know who runs that domain and assets, but cheers fellow Mac user for that.
Open up your Soundflower folder, I used the.kext from within the soundflower download posted by dust above this post or two, the second posting, BTW, if that makes any difference. Highlight and select the.kext extension, drag and drop onto the Kext Utility and hey presto,.kext installed and the two 2 & 16 channel Soundflower options are available where I need them and nil distortion upon the sound. Needed this installed to facilitate a newly acquired copy of Screenium. & am only just about getting ready to do some serious recording with that application. I had tried aforehand with installing Soundflower with your Lion focussed distro, dust, but the results where less than satisfactory, clicks and stuff all over the show - like a baby needing burping, now the sound quality is as smooth as a baby's bottom:-). BTW, I found the tip that saved my Soundflower dependency situation regarding the use of the.kext utility on the cycling ' 74 forum site. Have posted this also to Screenium's authors, haven't registered to their forum as yet, so didn't know if they knew already, which they probably do, but just in case.
I had some issues building this on 10.7.2. If I printed the stderr output I got the following error (which didn't make any sense to me): 2012-03-04 14:56 xcodebuild1864 (CarbonCore.framework) FSEventStreamFlushSync: failed assertion '(SInt64)lastid 0LL' I was also unable to use load.rb to install the Soundflower.kext which came prebuilt with the download.
After running kextutil it appeared to be some wrong permissions. After fixing those I could successfully install the prebuilt kext with load.rb. To fix permissions.
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